Nine Lives
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Demo 2.1 Patch Notes

· by Shay · Announcements

1. Improved Blessing Visuals

  • Blessings from the five angels—Michael, Selaphiel, Uriel, Galiliel, and Remiel—now look and behave more distinctly by level and star rank. 3-star blessings have unique hit effects.

  • Reworked projectile targeting and hit behavior, duration bonuses, Love Flare projectiles, and the Viral Toxicity ground field.

  • Blessing effects now use a semi-transparent halftone treatment, with adjustable transparency in Options.

  • Added a separate Blessing SFX volume setting and lowered blessing sound volume overall.

  • Optimized several Galiliel, Uriel, and Remiel blessing effects.

  • Rewrote all blessing descriptions to match their actual behavior, with separate Autocast / Light Attack / Heavy Attack / Dash descriptions in nine languages.

  • Elites can now carry Light Attack, Heavy Attack, or Dash links. Pick up a link and bind a blessing to that action to activate its specialized behavior.

  • Implemented and tuned link-specific behaviors for Michael’s Radiant Edge, Enduring Aegis, Righteous Bladefall, and Celestial Ripper, as well as blessings from Uriel, Galiliel, and Remiel.

  • Converting a link into EXP at Shay now awards the EXP directly, without requiring manual shard pickup.

  • Fixed a soft-lock when a level-up appeared over the link selection screen.

  • Elites carrying links now drop them when defeated by execute or instant-kill effects.

  • Fixed Rumbling Crescendo’s Heavy Attack link not triggering on the Hammer’s level 1 charge attack.

  • Replaced minimap link icons with gear symbols that indicate the link type.

3. Baphomet Training Dummy

  • Replaced the Sanctuary training dummy with a Baphomet dummy.

  • Improved its hit and death animations, collider, hit effects, sounds, and knockback.

  • Attacking the dummy now displays damage numbers.

4. Better Visibility & Controls

Options & Controls

  • Added options for Boss/Sub-boss outlines, Elite outlines, Blessing effect transparency, and Flash reduction.

  • Interact and UI Interact can now use separate key bindings.

  • Flash Counter now always follows the Light Attack binding.

  • Changes to the monster HP display option now apply immediately.

  • Removed controller rumble from attacks that miss and refined rumble behavior and shotgun recoil.

Combat Feedback

  • Added missing hit flashes to Sword Heavy Attack, Gauntlet overheat, and Shotgun light attacks, and adjusted their colors.

  • Restored boss invincibility visuals and standardized sub-boss attack telegraph timing.

  • Fixed characters being incorrectly occluded in certain situations.

  • Fixed the character running in place during popups or cutscenes.

Guides & Text

  • Reorganized the Combo Guide into a unified three-weapon format and updated it for the Hammer’s Catapult follow-up.

  • Renamed 78 Arcana and reviewed their descriptions; added initial translations for 17 new Arcana descriptions.

  • Standardized Shrine, Relic, and Arbor terminology across languages and cleaned up Codex Item tab terminology.

  • Fixed typos in Lumi and Remiel dialogue.

  • Replaced the demo ending popup text with the Early Access notice.

5. Other Improvements

Survey

  • Added a “Take the Survey” button to the title screen, except on consoles.

Combat & Weapons

  • Hammer: Holding after a heavy attack now chains into the Catapult follow-up. Fixed charging getting stuck or causing the character to walk in place.

  • Shotgun: The full-combo finisher now fires forward and backward. Reworked special attack direction and the Light Attack 4 camera.

  • Fixed overlapping shotgun pellets inflating damage against a single target.

  • Fixed Righteous Bladefall’s main-weapon hits breaking elite super armor.

Arbor Enhancements

  • Fixed Vigorous Charge increasing dash distance instead of dash attack damage. The damage bonus now uses stamina before the dash cost is deducted, allowing a full-stamina dash to receive the intended maximum bonus.

Arbor Crucible

  • Fixed pressing the controller Start button on the challenge setup screen unintentionally starting a run before setup was complete, which could cause immediate death.

  • The 1-damage-per-second pact no longer applies a damage tick when the player has 1 HP or less.

  • Fixed Sword leaderboard entries appearing in reverse order when reopening the leaderboard.

  • Corrected the Shotgun leaderboard icon, which previously displayed the Gauntlet icon.

  • Improved stability during Crucible runs: in non-development builds, an error in one skill no longer stalls the entire skill update loop.

Progression, Unlocks & NPCs

  • Fixed content unlocking out of order in repeat acts.

  • Fixed Codex NPC entries failing to unlock. Entries for NPCs already encountered are now unlocked retroactively.

  • Fixed the front-gate cutscene playing when arriving through the back elevator.

  • Fixed leftover Prologue A tutorial and combo-guide cutscenes, along with the Lucain cutscene image sequence.

  • Separated NPC approach distance from dialogue break-off distance.

  • Fixed Haniel’s dialogue HUD, NPC positions after events, and the delay in Ariella’s Baphomet dialogue.

  • Fixed Lumi’s random dialogue playing before her introduction.

  • Improved the Welcome Golem presentation, Marimo cutscenes and placement, and overlapping tower-stacked Marimo.

Graphics, Sound & Optimization

  • Added screen-space reflections to water in the Prologue and Act 1 boss arena.

  • Fog now changes with the Sanctuary’s time of day.

  • Fixed Sanctuary leaves, elephant water ripples, and the rain shader.

  • Cleaned up the character VAT shader and dither texture, expanded GPU instancing, and restored missing Act 1 environment materials.

  • Adjusted Shotgun SFX volume and removed duplicate playback.

  • Fixed audio channels overflowing during rapid sound playback.

Crashes & Stability

  • Fixed a crash on the first currency pickup caused by an internal reference being included in save data.

  • Fixed quit handling to prevent intermittent crashes after long sessions.

  • Fixed camera and UI errors as cutscenes ended, errors involving the suppressor invincibility effect and player HUD, and death effects persisting beyond their scene.

Temporarily Unavailable

  • The FSR upscaler option is hidden in this build.

Tags: ember-and-blade, patch-notes

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