Demo 2.1 Patch Notes
· by Shay · Announcements

1. Improved Blessing Visuals
- Blessings from the five angels—Michael, Selaphiel, Uriel, Galiliel, and Remiel—now look and behave more distinctly by level and star rank. 3-star blessings have unique hit effects.

- Reworked projectile targeting and hit behavior, duration bonuses, Love Flare projectiles, and the Viral Toxicity ground field.

- Blessing effects now use a semi-transparent halftone treatment, with adjustable transparency in Options.

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Added a separate Blessing SFX volume setting and lowered blessing sound volume overall.
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Optimized several Galiliel, Uriel, and Remiel blessing effects.
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Rewrote all blessing descriptions to match their actual behavior, with separate Autocast / Light Attack / Heavy Attack / Dash descriptions in nine languages.
2. Specialized Blessing Links
- Elites can now carry Light Attack, Heavy Attack, or Dash links. Pick up a link and bind a blessing to that action to activate its specialized behavior.

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Implemented and tuned link-specific behaviors for Michael’s Radiant Edge, Enduring Aegis, Righteous Bladefall, and Celestial Ripper, as well as blessings from Uriel, Galiliel, and Remiel.
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Converting a link into EXP at Shay now awards the EXP directly, without requiring manual shard pickup.
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Fixed a soft-lock when a level-up appeared over the link selection screen.
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Elites carrying links now drop them when defeated by execute or instant-kill effects.
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Fixed Rumbling Crescendo’s Heavy Attack link not triggering on the Hammer’s level 1 charge attack.
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Replaced minimap link icons with gear symbols that indicate the link type.
3. Baphomet Training Dummy
- Replaced the Sanctuary training dummy with a Baphomet dummy.

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Improved its hit and death animations, collider, hit effects, sounds, and knockback.
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Attacking the dummy now displays damage numbers.
4. Better Visibility & Controls
Options & Controls
- Added options for Boss/Sub-boss outlines, Elite outlines, Blessing effect transparency, and Flash reduction.

- Interact and UI Interact can now use separate key bindings.

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Flash Counter now always follows the Light Attack binding.
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Changes to the monster HP display option now apply immediately.
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Removed controller rumble from attacks that miss and refined rumble behavior and shotgun recoil.
Combat Feedback
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Added missing hit flashes to Sword Heavy Attack, Gauntlet overheat, and Shotgun light attacks, and adjusted their colors.
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Restored boss invincibility visuals and standardized sub-boss attack telegraph timing.
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Fixed characters being incorrectly occluded in certain situations.
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Fixed the character running in place during popups or cutscenes.
Guides & Text
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Reorganized the Combo Guide into a unified three-weapon format and updated it for the Hammer’s Catapult follow-up.
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Renamed 78 Arcana and reviewed their descriptions; added initial translations for 17 new Arcana descriptions.
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Standardized Shrine, Relic, and Arbor terminology across languages and cleaned up Codex Item tab terminology.
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Fixed typos in Lumi and Remiel dialogue.
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Replaced the demo ending popup text with the Early Access notice.
5. Other Improvements
Survey
- Added a “Take the Survey” button to the title screen, except on consoles.
Combat & Weapons
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Hammer: Holding after a heavy attack now chains into the Catapult follow-up. Fixed charging getting stuck or causing the character to walk in place.
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Shotgun: The full-combo finisher now fires forward and backward. Reworked special attack direction and the Light Attack 4 camera.
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Fixed overlapping shotgun pellets inflating damage against a single target.
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Fixed Righteous Bladefall’s main-weapon hits breaking elite super armor.
Arbor Enhancements
- Fixed Vigorous Charge increasing dash distance instead of dash attack damage. The damage bonus now uses stamina before the dash cost is deducted, allowing a full-stamina dash to receive the intended maximum bonus.
Arbor Crucible
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Fixed pressing the controller Start button on the challenge setup screen unintentionally starting a run before setup was complete, which could cause immediate death.
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The 1-damage-per-second pact no longer applies a damage tick when the player has 1 HP or less.
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Fixed Sword leaderboard entries appearing in reverse order when reopening the leaderboard.
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Corrected the Shotgun leaderboard icon, which previously displayed the Gauntlet icon.
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Improved stability during Crucible runs: in non-development builds, an error in one skill no longer stalls the entire skill update loop.
Progression, Unlocks & NPCs
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Fixed content unlocking out of order in repeat acts.
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Fixed Codex NPC entries failing to unlock. Entries for NPCs already encountered are now unlocked retroactively.
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Fixed the front-gate cutscene playing when arriving through the back elevator.
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Fixed leftover Prologue A tutorial and combo-guide cutscenes, along with the Lucain cutscene image sequence.
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Separated NPC approach distance from dialogue break-off distance.
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Fixed Haniel’s dialogue HUD, NPC positions after events, and the delay in Ariella’s Baphomet dialogue.
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Fixed Lumi’s random dialogue playing before her introduction.
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Improved the Welcome Golem presentation, Marimo cutscenes and placement, and overlapping tower-stacked Marimo.
Graphics, Sound & Optimization
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Added screen-space reflections to water in the Prologue and Act 1 boss arena.
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Fog now changes with the Sanctuary’s time of day.
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Fixed Sanctuary leaves, elephant water ripples, and the rain shader.
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Cleaned up the character VAT shader and dither texture, expanded GPU instancing, and restored missing Act 1 environment materials.
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Adjusted Shotgun SFX volume and removed duplicate playback.
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Fixed audio channels overflowing during rapid sound playback.
Crashes & Stability
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Fixed a crash on the first currency pickup caused by an internal reference being included in save data.
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Fixed quit handling to prevent intermittent crashes after long sessions.
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Fixed camera and UI errors as cutscenes ended, errors involving the suppressor invincibility effect and player HUD, and death effects persisting beyond their scene.
Temporarily Unavailable
- The FSR upscaler option is hidden in this build.
Tags: ember-and-blade, patch-notes